
732 Chapter 20nUbiquitous computing and augmented realities
within these environments. Much of our understanding of work has developed from
Fordist and Taylorist principles on the structuring of activities and tasks. Evaluation
within HCI reflects these roots and is often predicated on notions of task and the
measurement of performance and efficiency in meeting these goals and tasks.
However, it is not clear that these measures can apply universally across activities
when we move away from structured and paid work to other activities. For example,
DESIGN FOCUS
Shared experience
You are in the Mackintosh Interpretation Centre in an arts center in Glasgow, Scotland. You notice a
man wearing black wandering around looking at the exhibits and then occasionally at a small PDA he is
holding. As you get closer he appears to be talking to himself, but then you realize he is simply talking
into a head-mounted microphone. ‘Some people can never stop using their mobile phone’, you think.
As you are looking at one exhibit, he comes across and suddenly cranes forward to look more closely,
getting right in front of you. ‘How rude’, you think.
The visitor is taking part in the City project – a mixed-reality experience. He is talking to two other
people at remote sites, one who has a desktop VR view of the exhibition and the other just a website.
However, they can all see representations of each other. The visitor is being tracked by ultrasound and
he appears in the VR world. Also, the web user’s current page locates her in a particular part of the
virtual exhibition. All of the users see a map of the exhibitiion showing where they all are.
You might think that in such an experiment the person actually in the museum would take the lead, but
in fact real groups using this system seemed to have equal roles and really had a sense of shared experi-
ence despite their very different means of seeing the exhibition.
See the book website for a full case study: /e3/casestudy/city/
City project: physical presence, VR interfaces and web interface. Source: Courtesy of
Matthew Chalmers, note: City is an Equator project
Recommended reading
509
RECOMMENDED READING
J. Carroll, editor, HCI Models, Theories, and Frameworks: Toward an Interdisciplinary
Science, Morgan Kaufmann, 2003.
See chapters by Perry on distributed cognition, Monk on common ground and
Kraut on social psychology.
L. A. Suchman, Plans and Situated Actions: The Problem of Human–Machine
Communication, Cambridge University Press, 1987.
This book popularized ethnography within HCI. It puts forward the viewpoint
that most actions are not pre-planned, but situated within the context in which
they occur. The principal domain of the book is the design of help for a photo-
copier. This is itself a single-user task, but the methodology applied is based on
both ethnographic and conversational analysis. The book includes several chap-
ters discussing the contextual nature of language and analysis of conversation
transcripts.
T. Winograd and F. Flores, Understanding Computers and Cognition: A New
Foundation for Design, Addison-Wesley, 1986.
Like Suchman, this book emphasizes the contextual nature of language and the
weakness of traditional artificial intelligence research. It includes an account of
speech act theory as applied to Coordinator. Many people disagree with the
authors’ use of speech act theory, but, whether by application or reaction, this
work has been highly influential.
S. Greenberg, editor, Computer-supported Cooperative Work and Groupware,
Academic Press, 1991.
The contents of this collection originally made up two special issues of the
International Journal of Man–Machine Studies. In addition, the book contains
Greenberg’s extensive annotated bibliography of CSCW, a major entry point for
any research into the field. Updated versions of the bibliography can be obtained
from the Department of Computer Science, University of Calgary, Calgary,
Alberta, Canada.
Communications of the ACM, Vol. 34, No. 12, special issue on ‘collaborative com-
puting’, December 1991.
Several issues of the journal Interacting with Computersfrom late 1992 through early
1993 have a special emphasis on CSCW.
Computer-Supported Cooperative Workis a journal dedicated to CSCW. See also back
issues of the journal Collaborative Computing. This ran independently for a while,
but has now merged with Computer-Supported Cooperative Work.
See also the recommended reading list for Chapter 19, especially the conference
proceedings.
Exercises
393
SUMMARY
Universal design is about designing systems that are accessible by all users in all
circumstances, taking account of human diversity in disabilities, age and culture.
Universal design helps everyone – for example, designing a system so that it can be
used by someone who is deaf or hard of hearing will benefit other people working in
noisy environments or without audio facilities. Designing to be accessible to screen-
reading systems will make websites better for mobile users and older browsers.
Multi-modal systems provide access to system information and functionality
through a range of different input and output channels, exploiting redundancy.
Such systems will enable users with sensory, physical or cognitive impairments to
make use of the channels that they can use most effectively. But all users benefit
from multi-modal systems that utilize more of our senses in an involving interactive
experience.
For any design choice we should ask ourselves whether our decision is excluding
someone and whether there are any potential confusions or misunderstandings in
our choice.
10.5
EXERCISES
10.1 Is multi-modality always a good thing? Justify your answer.
10.2 What are (i) auditory icons and (ii) earcons? How can they be used to benefit both visually
impaired and sighted users?
10.3 Research your country’s legislation relating to accessibility of technology for disabled people.
What are the implications of this to your future career in computing?
10.4 Take your university website or another site of your choice and assess it for accessibility using
Bobby. How would you recommend improving the site?
10.5 How could systems be made more accessible to older users?
10.6 Interview either (i) a person you know over 65 or (ii) a child you know under 16 about their
experience, attitude and expectations of computers. What factors would you take into account
if you were designing a website aimed at this person?
10.7 Use the screen reader simulation available at www.webaim.org/simulations/screenreader to
experience something of what it is like to access the web using a screen reader. Can you find
the answers to the test questions on the site?
Annotated further reading encourages readers to
research topics in depth
Design Focus mini case studies highlight practical
applications of HCI concepts
Frequent links to the
book website for
further information
Chapter summaries reinforce student learning.
Exercises at the end of chapters can be used by
teachers or individuals to test understanding